Creation of virtual reality stimulus for a psychophysiological body balance measurement

نویسندگان

  • Tero Alatalo
  • Martti Juhola
  • Veikko Surakka
  • Timo Tossavainen
چکیده

Virtual reality methods and equipment can be used to create stimulations for several psychophysiological measurements. Such stimulations can be flexibly modified and their versatility is wide; in principle even such could be prepared that are not possible in the real physical world like virtual flying in the space. For the generation of virtual reality stimulations we constructed a three-dimensional (3D) graphics engine to measure body balance variations in response to emotional stimulation. The stimulation was implemented as a virtual reality scene, where the subject watched a street view with a human figure approaching the subject at a constant speed. The functioning of the system was tested by measuring body balance variations while the approaching figure's facial expression was angry, neutral, or happy. The results showed that our young, healthy subjects were slightly, but still statistically significantly affected by the stimulation of the approaching figure. Thus, the whole system offers a tool for controlled experimental studies for analyzing body balance, for example, during stimulating approach-withdrawal behavior. There are several opportunities to further develop new visual psychophysiological stimulations and test forms.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments

Monitoring the neurocognitive and psychophysiological activity of persons operating within a complex environment poses exacting measurement challenges. Three experiments are reported in this paper. In these experiments we made use of VRCPAT to assess persons' neurocognitive and psychophysiological responses to high-fidelity, immersive virtual environments. The first experiment provided continue...

متن کامل

تأثیر تمرینات تعادلی مبتنی بر واقعیت مجازی بر روی تعادل ایستا، پویا و عملکردی سالمندان

Introduction and purpose: Balance disorder and falling is one of the most important consequences of aging, worrying consequences that entails, including bone fractures .The purpose of this study was to determine the effect of eight weeks virtual reality-based balance training on the balance of elderly men. Materials and Methods: The present study was a semi-experimental and applied to 26 elder...

متن کامل

Investigating the Effect of Virtual Reality Techniques on Balance of the Elderly

Balance is one of the determining indicators of independence in the elderly. Technology has the potential to improve the quality of life, health and functional abilities of the disabled elderly. The use of virtual reality techniques is one of the novel methods of using technology for improving the quality of life and balance of the elderly by fully participating elderly in this direction. The p...

متن کامل

The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instability

  Introduction: The purpose of this study is to investigate the effect of  8 weeks  virtual reality training on static and dynamic balance and performance of in male athletes with functional ankle instability Research Methodology: For this research, 30 volleyball, basketball, football and handball players ranged from 18 to 25 years were selected purposefully from Tehran province league male a...

متن کامل

A Novel Virtual Reality Technique (Cervigame®) Compared to Conventional Proprioceptive Training to Treat Neck Pain: A Randomized Controlled Trial

Background: Despite the potential benefits of virtual reality technology in physical rehabilitation, only a few studies have evaluated the efficacy of this type of treatment in patients with neck pain.Objective: The aim of this study was to compare the effects of virtual reality training (VRT) versus conventional proprioceptive training (CPT) in patients with neck pain.Methods: Forty four parti...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره 2  شماره 

صفحات  -

تاریخ انتشار 2009